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Written by abid
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Saturday, 22 August 2009 |
ThinkingParticles 3.0 ThinkingParticles 3.0 is the ultimate rule based particle system for 3ds max, offering unparalleled power to the user. ThinkingParticles 3.0 is a completely new class of rule-based particle systems for 3ds Max. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you'll find many unique advantages within TP3's rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors. These behaviors govern all aspects of a particles motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using ThinkingParticles 3, you can create all the incredible effects you were hoping for, but have been limited previously by existing technologies.
The real power of ThinkingParticles comes from its unlimited combination of conditions and operators to define the behavior of each single particle in a particle system. Like C++ opens up an unlimited world for a software developer, ThinkingParticles offers the same unlimited power to the 3ds max artist.
What's the real deal with ThinkingParticles 3.0? ThinkingParticles offers its particle system functionality through a kind of programming approach. However, unlike programming, you won't have to write a single line of code! A powerful visual "Wire Setup Interface" enables any 3ds Max artist to define the rules and conditions that control the particle behavior. Because it is a "program" that controls the particles and the behavior, you will find that there is no limit to what you can do! Nearly every particle effect can be created or controlled through a set of operators and conditions
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
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Written by abid
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Wednesday, 01 July 2009 |
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Actions Black&White Conversion 17 actions with tutorials & previews | 7.2 Mb
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Written by abid
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Monday, 29 June 2009 |
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OnyxGARDEN SuperBundle 2 for 3ds Max | 49.2 MB The new OnyxGARDEN SuperBundle 2 for 3ds Max is a cost saving collection of essential tools for a serious CG artist. The package contains the lates TREE STORM 2010 plugin for Max and six stand-alone plant creators/generators/editors with corresponding libraries of more than 460 ready to use trees, shrubs, palms, bamboos, flowers, grasses, and grass covers! Furthermore, the SuperBundle 2 includes our new Onyx2Max import plugin for bringing Onyx plants to Max.
Download Links: ONYXGARDEN_SUPERBUNDLE_2_FOR_3DSMAX-XFORCE
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Written by abid
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Friday, 26 June 2009 |
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 Power Nurbs Pro and Power Translators Pro v6.01 for 3DS MAX 2010 | 28Mb+34Mb The Next Generation of Modeling. Power NURBS [PRO]. Power NURBS unique hybrid approach fuses the next generation NURBS surface construction technology with the industry’s leading Solids Modeling technology bringing an unparalleled modeling experience tothe 3ds Max Platform. Power NURBS modeling environment is designed to provide artist intuitive access to complex advanced modeling tools allowing you toexpand your creative potential beyond the polygon world. Imagine NURBS that work. Quickly sketch out your idea with our free form NURBS curve network. Easily, blend or sweep your curves into complex interconnected organic shapes.
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Last Updated ( Monday, 29 June 2009 )
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Written by abid
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Thursday, 07 May 2009 |
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 AUTODESK CAT V2010 FOR 3DSMAX (32/64) X-force + Tutorials Autodesk® 3ds Max® CAT software is a character animation plug-in for Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software.
CAT is designed by animators, for animators to take the tedious technicalities out of 3D character animation. Its complete toolset enables easy character rigging, non-linear animation, animation layering, motion capture import, muscle simulation, and more. CAT is fast, stable, simple, and packed with cutting-edge features that give artists an easier way to animate characters in 3ds Max.
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Written by abid
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Thursday, 07 May 2009 |
 The Autodesk® 3ds Max® Creativity Extension offers a range of new and enhanced features exclusively to members of the Autodesk® Subscription program. Polygon ModelingReduce the number of faces on your model, quickly and intelligently. The 3ds Max Creativity Extension release incorporates the new ProOptimizer technology, which is ideal for optimizing high-poly count 3D models from digital sculpting applications, such as Autodesk® Mudbox™ software. This newest, high-performance 3ds Max modifier offers support for the following: - Precision control over the number of faces or points in your scene/model
- Preservation of detail: useful faces are removed last, enabling you to reduce your selection up to 75 percent without removing detail
- Real-time scene optimization (optimization is precalculated)
- Batch optimizing of files (you control the optimization level for each file)
- Preservation of all UV texture channel information and vertex color channel information
- Optimization of multiple objects simultaneously (optimize a selection of faces or the inverted selection across multiple objects)
- Symmetry preservation
- Protection or exclusion of object borders, so your objects stay connected after optimization
Advanced Particle EffectsIncorporate sophisticated particle effects into your scenes. PFlowAdvanced includes 12 operators new to 3ds Max, giving you easier access to a whole new range of creative options. The addition of the PFlowAdvanced technology to 3ds Max not only greatly enhances the functionality of Particle Flow, but it also gives you a high-performance, streamlined 3ds Max workflow, through which to access its features. - Numerous paint tools enable you to precisely place particles in your scene. Operators—including Particle Paint, Birth Paint, Placement Paint, Birth Texture, and Mapping Object—enable you to paint both particles and emitters onto specific parts of your objects. Other special effects include the ability to emit particles based on animated color data in emitter objects.
- The utility operators have been integrated into the 3ds Max core to extend Particle Flow's capabilities, while giving you a streamlined workflow for creating particle effects. Clean up particle flow, synchronize layers, repair the cache system, save a custom flow as a preset, and automatically delete operators that are not in use and lock or bond particles to an object (improves on the former position object operator).
- The ability to group particles enables you to perform specific operations on arbitrary subsets of particles. Quickly create multiple groups and work with as many of them as you like through such operators as Group Selection, Group, and Split Group.
- The PFlowAdvanced Shape operators greatly expand the Particle Flow Shape toolset. Define a particle shape beginning with a pre-existing shape (a vast range of 3D and 2D shape presets are available to choose from). Additionally, the Fast Shape Evaluation operation evaluates a reference mesh object on the final frame quickly and accurately, significantly improving performance.
- Workflow enhancements include an Express Save operator that has been integrated with the 3ds Max auto-save functionality, backward compatibility with Orbaz Particle Flow Tools, Box # 1-based scenes, and general memory and performance improvements based on source code optimizations.
Integrated AudioThe incorporation of ProSound into the 3ds Max Creativity Extension means the software now supports integrated, multitrack audio to enhance your presentations through the addition of high-quality audio, and sound effects. This allows you to assign sounds to objects such as doors and fountains, and add a music track or voice-over for your presentations. - The 3ds Max ProSound toolset supports up to 100 audio tracks per scene, per-track animated volume, audio output normalization, and audio playback during motion capture.
- An intuitive user interface and workflow features help you to quickly synchronize your audio. Sync your playback with the viewport, render your track to match playback speed, or play it backwards and forwards (ping pong mode).
- ProSound supports both PCM and compressed audio in AVI and WAV format with up to six output channels. It can also be quickly controlled via MaxScript through 46 script commands.
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Written by abid
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Thursday, 07 May 2009 |
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 Build 1.50.17 (26 Dec 2007) =================== Bug fixes: (*) Fixed potential divide-by-zero problems with glossy hilights because of the “Soften” BRDF parameter; Build 1.50.16 (15 Dec 2007) =================== Modified features: (*) When the “Soften” BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; Build 1.50.15 (14 Dec 2007) =================== Modified features: (*) Added “Soften” parameter to the BRDF parameters of VRayMtl; Build 1.50.14 (12 Dec 2007) =================== Modified features: (*) VRaySun target line is now dimmed in the viewports when the sun light is off; (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; Bug fixes: (*) Dynamic raycaster limit did not work properly for values above 4095; (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); (*) Objects with visibility<1.0 rendered brighter with GI than they should be; (*) Fixed crashes with VRayMtl and DirectX with the “Show map in viewport” option on; (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
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Last Updated ( Thursday, 07 May 2009 )
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Written by abid
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Monday, 04 May 2009 |
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 ZBrush 3 + 3.1 Update & ZApplink Plugin | 55 MB ZBrush 3D Sculpting Package + 3.1 Update along with the ZApplink Plugin for texturing ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built with in an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist with in. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.
Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.
ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept, then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects, or with the many powerful export options you can easily prepare you model for 3D printing or use with in any other digital application.
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Written by abid
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Tuesday, 28 April 2009 |
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 BhodiNUT PRALINE v1.0 for MAXON CINEMA 4D XL | 4.3MB PRALINE is a collection of shaders that gives you more control over several aspects of materials and rendering with the power to improve your render quality. You get access to use ray lengths, reflection masks, colorized reflections with a gradient, time remapping and rendering, as well as a more powerful and flexible gradient based 3D fog. All of this combined with the already powerful SLA shaders bundled with Cinema 4D gives an intense amount of power and control over the realism or hyper-realism of your scenes.
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