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Free Download Lynda.com - 3ds Max 2009 Beyond the Basics Print E-mail
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Tuesday, 12 August 2008
Lynda.com - 3ds Max 2009 Beyond the Basics

3ds Max 2009 Beyond the Basics
with: Steve Nelle

Picking up where 3ds Max 2009 Essential Training left off, 3ds Max 2009 Beyond the Basics thoroughly explores materials, lights and cameras, animation techniques, rendering, special FX, and more. Those new to 3D animation will gain the most by simply working through the chapters in sequence, while experienced users can jump directly to a particular subject of interest. Lessons are reinforced with projects that apply each new technique to a real-world scenario. Instructor Steve Nelle also shares valuable tips and insights gained during his years of working as a professional animator. As he says, "There's a lot more to becoming an animator than simply knowing which button to push!" Example files accompany the course.

Special Note: Fundamental 3D modeling concepts and techniques, along with features such as transformations and modifiers, are covered in 3ds Max 2009 Essential Training.

Running Time: 9.75 hours

Released on: 4.08.2008

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Free Download Texturing Tutorial with ZBrush 3 + Video Print E-mail
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Tuesday, 12 August 2008
Lesson Outline: 
1. Introduction and project overview 2:04 
2. Setting options in ZBrush before importing geometry 5:56 
3. Defining large wrinkles on the rhino 11:12 
4. Sculpting a base skin texture 10:06 
5. Creating custom ZBrush Alphas in Photoshop 5:39 
6. Using Stencils and 3D layers to sculpt detail 8:07 
7. Using hand-sculpting techniques to emphasize wrinkles 10:05 
8. Using the Projection Master to create additional wrinkles 9:51 
9. Accentuating the wrinkles for the mouth and ears 12:03 
10. Adding high-frequency details to the facial area 8:38 
11. Sculpting detailed wrinkles into the rhino’s body 14:35 
12. Layering additional wrinkles over the rhino’s body 9:01 
13. Sculpting imperfections into the rhino’s horn 11:08 
14. Overview of polypainting in ZBrush 3 8:20 
15. Painting color onto the mouth, eyes and ears 7:00 
16. Adding color and texture to the rest of the body 14:06 
17. Building the textures for the rhino’s horns 15:47 
18. Utilizing Cavity Masks to paint skin wrinkles onto the textures 7:36 
19. Converting and exporting polypaint as a 2D texture 6:31 
20. Generating normal maps and displacement maps 14:47 
21. Mapping images as textures in ZBrush 7:28 
22. Setting up displacement maps in Maya 13:40 
23. Setting up displacement maps in XSI

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Free Download Digital Tutors - Next-Gen Game Pipeline Bundle Print E-mail
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Monday, 04 August 2008

Digital Tutors - Next-Gen Game Pipeline Bundle 

Digital Tutors - Next-Gen Game Pipeline Bundle

Learn the production workflow to next-gen game development and time-saving techniques for all stages of game development pipelines. Features low-poly modeling in Maya, sculpting and adding detail in ZBrush, texture painting in ZBrush, animation techniques in Maya, building real-time shaders, and deploying your game with Maya and XNA. Contains nearly 30 hours of project-based training for technical and creative artists. 

Included in this bundle: 
Modeling Next-Gen Characters in Maya 

Software Requirement: Maya 2008 and up 
Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games. 

Detailing Next-Gen Characters in ZBrush 

Software Requirement: Maya 2008 and up ZBrush 3.1 and up, Maya 2008 and up 
Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games. 

Texturing Next-Gen Characters in ZBrush 

Software Requirement: Maya 2008 and up Maya 8.5 and up, ZBrush 3.1 and up, Photoshop 
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games. 

Real-Time Shaders with XNA 

Software Requirement: Maya 2008 and up XNA Game Studio 2.0 
Learn the fundamentals of real-time shaders and a time-saving workflow to creating real-time shaders with XNA. Contains over 4 hours of project-based training for technical artists learning the methods of real-time shading using XNA. 

Animating Next-Gen Characters in Maya 

Software Requirement: Maya 2008 and up Maya 8 and up* 
Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games. 

* You may use Maya version 8.0 and up to follow along with the training. X-Ray Joints is the only feature that we discuss that is available in Maya version 2008 and up only. 

Pipeline Development with Maya and XNA 

Software Requirement: Maya 2008 and up XNA Game Studio 2.0, Maya 2008 and up 
Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya.

 

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Free Download Digital Tutors: Creating Cartoon Character in Maya Print E-mail
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Monday, 04 August 2008

Creating Cartoon Characters in MayaDigital Tutors: Creating Cartoon Character in Maya

Learn a production workflow to creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Contains over 7.5 hours of project-based training for artists...

 

Popular highlights include:
Sample Lesson

* Look Development
* Adding Appeal
* Exaggerated Proportions
* Adding Detail Strategically
* Creating Useful Topology
* Modeling for Animation
* Simplifying Shapes
* Working from Limited Reference
* Troubleshooting Edge Flow
* Working with Multiple Pieces
* Working with Multiple Geometry Types
* Creating the Illusion of Detail
* UV Layout
* Creating Stylized Textures
* Generating Color Maps
* Generating Bump Maps
* Generating Specular Maps
* Alternative Methods to Generating Textures
* Shader and Material Setup

 

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Free Download Digital Tutors: Cartoon Character Rigging in Maya Print E-mail
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Monday, 04 August 2008

Digital Tutors: Cartoon Character Rigging in MayaDigital Tutors: Cartoon Character Rigging in Maya

Learn a production workflow to creating advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs. Contains over 7 hours of project-based training for animators...

Popular highlights include:

* Creating Squash and Stretch Spine
* Creating Stretchy Legs with On/Off Feature
* Globally Scaling a Squash and Stretch Rig
* Animator-Friendly Facial Setup
* Parent Scripts for Clean Controls
* Animatable Squash/Stretch GUI
* Multi-parent Control Objects
* Elbow and Knee Preservation Techniques
* Pinning Accessories to Bound Characters
* Object Pivot Manipulation
* Working with Expressions
* User-Friendly and Efficient Body Controls
* Rotation Order
* Gimbal Lock Prevention Assistant
* Enhanced Foot Bank Setup
* Enhanced Shoulder Concept
* Improved Finger Setup for Added Control

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Free Download Total Training for Adobe Premiere Pro 2 Print E-mail
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Monday, 04 August 2008
Total Training for Adobe Premiere Pro 2
Learn how to easily produce a video and have it look like it was cut by a professional with this comprehensive video training series for the latest version of Premiere® Pro. Filmmaker and noted author, Jacob Rosenberg, leads you through the extensive capabilities of the most scalable, efficient, and precise editing tool for HD, SD, DV, and Film. With nearly 17 hours of tutorials, you will see how easy it is to maximize your time using Adobe Bridge and many new features including eReview.

 

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Photoshop for Videos 21-40 Print E-mail
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Monday, 07 July 2008

 Image

Photoshop for Videos: Tutorials 21-40 | 20 flv's | 448 MB
21 Configuring Photoshop CS2 Part 2
22 New Interface Overview
23 New Document Presets
24 Using Video Actions Part 1
25 Using Video Actions Part 2
26 Smart Objects&Smart Gudies Part 1
27 Smart Objects&Smart Gudies Part 2
28 Pixel Aspect Ratio&Video Previews
29 File Navigation with Bridge
30 New Enhancement Filters Part 1
31 New Enhancement Filters Part 2
32 Setting Preferences
33 Working With Document Presets
34 Camera Raw Interface
35 Sizing Images
36 Organizing Layers
37 Layer Comps in Action
38 Refine Edges Command
39 Effective Layer Masks
40 Perfect Alpha Channels Part 1

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Punch! ViaCAD 2D/3D 6.0.0.786 Print E-mail
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Monday, 07 July 2008

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ViaCAD 2D/3D allows you to quickly toggle between 2D and 3D views. To help you get started, there are over 80 minutes of tutorial videos.

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Lynda.com - Rick Moriss - Creative Inspiration Print E-mail
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Sunday, 06 July 2008

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This installment of the Creative Inspirations series takes viewers into the life and home studio of one of the entertainment industry's most sought-after motion graphics designer. Rick Morris is a classically trained illustrator who successfully transitioned into the world of motion graphics. His highly expressive works have appeared as opening titles for films such as Mi Vida Loca, television programs like "Survivor," and commercials for Toyota, Kyocera, and Michelin. He's also designed the menu titles for the DVD of "The Sopranos." This installment of Creative Inspirations shows how Rick evolves his skills and applies them to moving images, how he continually develops his creative perspectives, and how he became a popular teacher at Art Center College of Design in Pasadena and Otis College of Design in Los Angeles

Last Updated ( Sunday, 06 July 2008 )
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VTC Avid Xpress Pro 4.0 Tutorials Print E-mail
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Sunday, 06 July 2008

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VTC Avid Xpress Pro 4.0 Tutorials | 306 MB

Very helpful tutorial for beginners and intermediate users
Loaded with features and functionality, Avid Xpress Pro software lets users edit DV, mix resolutions in the timeline, and save space using the new 15:1s offline resolution. Editors can access 24 video and 24 audio tracks with unlimited layers, apply 2D and 3D OpenGL-based effects, edit true 23.976 media, trim and edit using JKL keys, and customize their workspaces. Built-in software "experts" such as AutoCorrect and NaturalMatch color correction, DV Scene Extraction, AutoSave, and ExpertRender let both new and experienced users focus on the creative process, not the technology.


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