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Digital Tutors - Next-Gen Game Pipeline Bundle Learn the production workflow to next-gen game development and time-saving techniques for all stages of game development pipelines. Features low-poly modeling in Maya, sculpting and adding detail in ZBrush, texture painting in ZBrush, animation techniques in Maya, building real-time shaders, and deploying your game with Maya and XNA. Contains nearly 30 hours of project-based training for technical and creative artists. Included in this bundle: Modeling Next-Gen Characters in Maya Software Requirement: Maya 2008 and up Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games. Detailing Next-Gen Characters in ZBrush Software Requirement: Maya 2008 and up ZBrush 3.1 and up, Maya 2008 and up Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games. Texturing Next-Gen Characters in ZBrush Software Requirement: Maya 2008 and up Maya 8.5 and up, ZBrush 3.1 and up, Photoshop Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games. Real-Time Shaders with XNA Software Requirement: Maya 2008 and up XNA Game Studio 2.0 Learn the fundamentals of real-time shaders and a time-saving workflow to creating real-time shaders with XNA. Contains over 4 hours of project-based training for technical artists learning the methods of real-time shading using XNA. Animating Next-Gen Characters in Maya Software Requirement: Maya 2008 and up Maya 8 and up* Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games. * You may use Maya version 8.0 and up to follow along with the training. X-Ray Joints is the only feature that we discuss that is available in Maya version 2008 and up only. Pipeline Development with Maya and XNA Software Requirement: Maya 2008 and up XNA Game Studio 2.0, Maya 2008 and up Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya.
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