Skip to content

Narrow screen resolution Wide screen resolution Increase font size Decrease font size Default font size default color green color orange color
Home arrow Tutorials arrow Free Download Digital Tutors: Introduction to Maya n Cloth Tutorials 3D Digital Tutors
Free Download Digital Tutors: Introduction to Maya n Cloth Tutorials 3D Digital Tutors Print E-mail
User Rating: / 1
PoorBest 
Written by abid   
Monday, 15 June 2009

Digital Tutors: Introduction to Maya nCloth

Digital Tutors: Introduction to Maya nCloth | 940 Mb

Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains over 3 hours of project-based training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for artists new to nCloth.

Popular highlights include:
• Overview of Nucleus Node
• Realistic Cloth Simulation
• Scene Scale and Settings
• Time Scale
• Mass
• Dynamics Forces
• Friction
• Dynamic Attributes
• Rigidity
• Passive Object Collisions
• Glue Strength
• Pressure
• Tearing Surfaces
• Caching nCloth
• Deformation Resistance
• Lift and Drag
• Controlling Scene Playback
• Collision Layers
• Painting Values and Property Maps
• Input Mesh Attraction vs. Rest Shapes
• Stretch/Compression Resistance
• Links
• Constraints
Lesson Outline:

1. Introduction and project overview 1:26
2. Quickstart (part 1) 8:32
3. Quickstart (part 2) 7:46
4. Controlling the Nucleus node 6:26
5. Adjusting wind and gravity 8:13
6. Creating a piece of cloth 6:57
7. Working with Input and Output meshes 7:00
8. Looking at Node structure and flow of nCloth 6:07
9. Adjusting quality of the Nucleus solver 6:40
10. Using interactive playback 4:48
11. Adjusting collision thickness and friction 5:48
12. Using collision layer range 7:13
13. Speeding up your simulation using collision layers 4:03
14. Controlling self collisions 6:47
15. Adding lift and drag to your simulation 5:25
16. Dynamic attributes 7:07
17. Using rigidity to create rigid body effects 5:50
18. Input mesh attraction 3:20
19. Property maps to paint values 7:21
20. Scaling relation and their settings 7:17
21. Difference between quads and triangle geometry 5:10
22. Point to surface constraints 5:18
23. Creating constraints and controlling collisions 6:16
24. Glue strength and adjusting scale 4:24
25. Using rest shapes to control the look of your cloth 7:53
26. Denting objects 5:33
27. Using pressure to inflate surfaces 5:46
28. Simulating a tearing surface 6:38
29. Cape project (part 1): setting up the scene 7:00
30. Cape project (part 2): creating collision objects 5:43
31. Cape project (part 3): adjusting dynamic properties 5:18
32. Cape project (part 4): using constraints 6:11
33. Cape project (part 5): caching the nCloth 5:40
34. Cape project (part 6): fixing interpenetrations 8:28
35. Bonus: falling paper 5:44
36. Conclusion 1:42

Download Links:
Download from HotFile
Parts of archive: 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10
or
Download from FileFactory
Parts of archive: 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10
or
Download from Depositfiles
Parts of archive: 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10
Comments
Add New Search
arunravi  - m1   |117.196.131.xxx |2009-06-18 16:58:09
Write comment
Name:
Email:
 
Title:
UBBCode:
[b] [i] [u] [url] [quote] [code] [img] 
 
 
:angry::0:confused::cheer:B):evil::silly::dry::lol::kiss::D:pinch:
:(:shock::X:side::):P:unsure::woohoo::huh::whistle:;):s
:!::?::idea::arrow:
 
Please input the anti-spam code that you can read in the image.

3.25 Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved."

 
< Prev   Next >

Partners

Khail Tamasha

Top